

Sure, the sprites used during battles are not as big and detailed as the characters in dialog screens or cutscenes but the style is the same, the animation is very fluid and you can clearly identify each individual character (well, at least the playable ones enemies use the same sprite for every enemy of the same class). The visual style of the game is also noticeably influenced by Viking art – very fitting for a game inspired by Norse mythology.Īmazingly, The Banner Saga manages to keep its look consistent throughout the entire game.

The Banner Saga features beautifully painted backgrounds (with a detailed landscape and surprisingly diverse cities and villages) and amazing character artwork reminiscent of an old Disney film (the look was achieved by rotoscoping – tracing over live-action footage – such as in Jordan Mechner’s games like Prince of Persia and The Last Express). The first thing to note about this game is how great it looks. The result, created by a trio of ex-Bioware employees (known mostly of their work on Star Wars: The Old Republic), might not be a flawless game, but it definitely deserves attention – the important things are done well as it has an interesting premise, solid gameplay and a beautiful art style. The Banner Saga was one of the first big crowdfunded game projects and fortunately it belongs to the former category. On a bad day, they give us high hopes for the products that never get finished or just end up sucking.
#The banner saga varl full#
On a good day, those companies produce games that fall somewhere between the higher production values of their big-budget peers, the creative freedom and niche focus of the indie scene, using the experience of industry veterans to their full extent – think Wasteland 2 and Shadowrun Returns. The Kickstarter crowdfunding platform has changed the gaming industry landscape quite a bit in recent years by reintroducing smaller, software house-style game development studios that seemed to have been largely disappeared in the early 2000s.
